Jolee on the other hand, was a smuggler at one point, and clearly isn't a super force user. Bastila has now practical skills, and her entire shtick is how powerful she is. If you think about it, it makes no sense that Bastila is Sentinel and Jolee is Consular. If I had to take a guess though, I would say that the consular and sentinel originally filled different roles. It's entirely possible that someone assumed that the middle entry would be the Sentinel, because it is the compromise option in the final game, without seeing that it was actually the Consular. If you look at how the classes are usually laid out in the files, it is Soldier, Scout, Scoundrel, Guardian, Consular, Sentinel. There are a few possible reasons for this mistake basically. I'm thinking of doing a similar kind of mod for the sentinel and Consular classes in Kotor 2. A quick questions-How did you change the skills for the classes? I'm curious how you made the switch. I like this! It always bugged me how the vanilla version of the K1 sentinel lacked these skills. If you want to directly contact me, my email address is you for reading, enjoy! If you want to discuss any of my work, or just want to hang out, you can join my Discord. If you would like to see more, you can subscribe to my YouTube channel, or follow me on Twitch, where I play a variety of games and showcase a variety of mods. If you want to see more of my mods, you can view all of them on my Nexus profile. If you would like to know what else I am working on, you can follow me on my Twitter. It will automatically install the mod for you To install, run the Installer.exe file.Swaps the Class Skills of the Jedi Consular and Sentinel.This makes the Sentinel somewhat more viable as a class, especially for skill focused runs, and makes the Jedi Consular slightly less effective, considering it already has a lot going for it, due to the increased number of force power and better saving throws. While I wouldn't classify this mod as a bugfix, it does fix an inconsistency within the game, that left the Sentinel as the least viable Jedi class, considering that skill progression is substantially less useful, especially in KotOR 1, than base attack, force saves, feat gain, and power gain, all of which it lags behind both other classes in. Sentinels get more skills, while Consulars and Guardians get the same number. Consulars get more powers, while Guardians and Sentinels get the same number. Guardians get more feats, while Consulars and Sentinels get the same number. Feat gain, Skill gain, and Power Gain are all based around this. It always felt like a mistake.Įvery other progression decision is based around the idea that the Guardian is the melee class, the Consular is the Force class, and the Sentinel is the Skill class. It was also highly inconsistent with the other design decisions made towards the Jedi classes, and inconsistent with KotOR 2. It always bothered me that the Jedi Consular had 6 class skills, more than the Scoundrel or the Scout, while the Jedi Sentinel had 3, the same number as the Jedi Guardian. This mod swaps the class skills for the Jedi Sentinel and Jedi Consular, giving the Sentinel the Computer Use, Demolitions and Repair Class skills, and removing them from the Consular. Updates will be found, and feedback should be directed, there. File Name: Consular Sentinel Class Skill Swap
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